Enjoy whipping out powerful spells? Check out this Wizard build in Diablo Immortal!
Diablo Immortal has a class system where players can choose from six different classes, each with its own style of play, strengths, and weaknesses. The six classes in Diablo Immortal are Barbarian, Crusader, Demon Hunter, Monk, Necromancer, and Wizard. For this guide, we will be discussing the best builds for the Wizard class you can try without spending a lot of Diablo Immortal Platinum for it.
Overview of the Wizard Class in Diablo Immortal
Wizards in MMOs are often strong classes when it comes to groups of enemies. They have a plethora of spells capable of devastating a large area. They fulfill this role in Diablo Immortal, as Wizards have AOE spells that deal a lot of damage to enemies. However, a Wizard’s strength in dealing damage is debilitated by their lack of defenses and low HP.
Read up on the Diablo Immortal items and skills that will help turn the Wizard into a force to be reckoned with!
Wizard Firestorm Battlemage Build
The first thing to think about when optimizing a class are the Attributes. There are five Attributes in Diablo Immortal: Vitality, Fortitude, Willpower, Strength, and Intelligence. Each point in an Attribute increases a character’s Combat Rating, the measure of a player’s power level.
Intelligence is the most important attribute for a Wizard. Investing a point in Intelligence grants +1 Combat Rating and +0.3 Damage. The goal of a Wizard is to deal as much damage as possible; the Intelligence attribute is the best damage attribute for a Wizard. Prioritize increasing this attribute over others.
Fortitude should be the next stat that a Wizard should invest in. A point in Fortitude increases Combat Rating by 1, Armor Penetration by .1, and Armor by .1. Fortitude is both an offensive and defensive attribute; it provides Armor which increases a character’s chance to block, and Armor Penetration, which increases a character’s Critical Damage. Prioritize this attribute next for increased damage when dealing critical hits and some extra survivability.
After the damage attributes, investing in survivability is optimal. Vitality is the attribute if players want to be able to take more hits. Vitality increases Combat Rating by 1 and Life by 3. A little bit of extra Life could mean Life or death in some situations. Having the extra HP is also useful when going solo, so prioritizing Vitality third makes sense.
A point in Willpower increases a character’s Combat Rating by 1, Potency by .1, and Resistance by .1. Potency increases the duration of negative effects a character inflicts. At the same time, Resistance decreases the duration of negative effects received by a character. This build focuses on dealing damage, which means most skills focus on damage rather than crowd control, so increasing Potency would not matter much.
Meanwhile, Strength only increases the Combat Rating—it gives nothing else, making it the most useless attribute for a Wizard.
Which Wizard Skills to Take
After investing in Attributes, players should figure out what Wizard skills they would use. Each class in Diablo Immortal has different options for their primary attack. The Wizard has two options: Magic Missile, which is available at the start, and Electrocute, which unlocks at level 34. You can use up to four spells out of the 12 skills available.
For the primary attack, sticking with Magic Missile is the better option. Magic Missile provides you with a powerful single-target damage source for taking down tough bosses. Plus, Magic Missile upgrades into Ice Missile, which has increased damage and slows down enemies hit. It’s best to upgrade to the Ice Missile as soon as possible.
The best skills for this build are Meteor, Arcane Wind, Teleport, and Disintegrate/Lightning Nova.
The Breakdown of Skills
Meteor is a strong skill that deals damage over a large area while stunning enemies it hits. However, the meteor takes time to drop, so make sure to time it well. It also has a decent cooldown compared to other Wizard skills. The area where the meteor dropped will be burned for a short duration, dealing continuous damage to enemies in the area.
Arcane Wind is a charged skill that deals damage in a cone. The damage and the size of the cone increase the longer it’s charged. This also deals increased damage to burning enemies, which makes it a powerful skill when used in tandem with Meteor. A fully charged Arcane Wind is a Wizard’s heaviest hitting skill, especially against burning enemies.
Teleport is a Wizard’s main defensive ability. It allows the user to teleport a short distance. This skill has three charges, and managing the charges well ensures a Wizard’s safety. Teleport allows the player to avoid attacks and kite enemies.
Disintegrate and Lightning Nova can be interchanged according to the player’s preference. Disintegrate is a channeled beam that deals damage and applies a stacking debuff to enemies that increases their damage taken by 2% per stack, and it stacks up to five times. This skill is meter-based instead of cooldown-based, so it means players can spam this skill while Meteor and Arcane wind are on cooldown. Not only does this increase the damage of the Wizard’s skills, but it also increases other players’ damage.
On the other hand, Lightning Nova deals more damage. Using the skill will shoot ten balls of lightning outward from the player and then return to wherever the player is positioned. The lightning balls will damage as it goes out and returns. Lightning Nova is available at level 3, which makes it useful in the early game. It also has a lower cooldown than most Wizard skills.
Which Gear should be Equipped?
In Diablo Immortal, there are two gear slots for each player: the primary and secondary gear slots. The primary gear slot is best equipped with Legendary items that increase a character’s stats and provide Legendary bonuses that enhance skills. The secondary gear slot is for accessories that also increase a character’s stats while having Set Item effects that provide various bonuses.
For Legendary items, we have are different options, depending on whether a player is using Disintegrate or Lightning Nova.
Gear for Disintegrate
When taking Disintegrate, this is the gear build that a player should have:
- Head: Lyan’s Resonant Wisdom
- Chest: Starcaller’s Drapery
- Shoulder: Arcane Intensifiers/Shoulders of the Cataclysm
- Legs: Galebringer’s Leggings
- Main Hand: Windshaper
- Off-hand: Unrepentant Gale
This gear build focuses more on increasing the damage of Arcane Wind. Unrepentant Gale gives an extra charge for Arcane Wind, which means it can be cast more often or cast in quick succession to deal a significant amount of burst damage. Galebringer’s Leggings increase the damage of Arcane Wind by 10%. At the same time, Windshaper modifies Arcane Wind to turn into a tornado that follows enemies while also dealing continuous damage instead of dealing its damage in a cone. Starcaller’s Drapery increases Meteor’s area, which in turn increases the overall damage output of Arcane Wind when used with Meteor.
Lyan’s Resonant Wisdom and Arcane Intensifiers/Shoulders of the Cataclysm also increase the damage output of a Wizard. The helmet causes Teleport to create a lightning storm in its teleport destination that deals damage to enemies.
Arcane Intensifiers augment Disintegrate by increasing the value of its debuff, boosting the damage to the player’s party. For solo players, it’s better to use the Shoulder of the Cataclysm to increase Meteor damage by 10%.
Gear for Lightning Nova
When going for the Lightning Nova route, take Riftdancer’s Stride instead of Galebringer’s Leggings, The Siphon in exchange for Unrepentant Gale, and Shoulder of the Cataclysm. Riftdancer’s Stride makes Teleport deal damage towards its location. The Siphon grants the Wizard a massive 60% increase in movespeed when using Lightning Nova, which increases damage output when used in conjunction with the Set Items.
Each of the Legendary items can be socketed with a gem, giving a player more bonuses. Gems have different tiers, and a higher tier means more bonuses. There are also Legendary Gems that provide unique effects, but obtaining one on a Diablo Immortal account is hard. While having all the sockets equipped with Legendary Gems, it might be difficult to obtain six of them, let alone one. Here are the best Legendary gems to use and some lower-tier substitutes.
For High Tier Legendary Gems:
- Blood-soaked Jade – Increases damage by 12-24% (depending on Life) and movespeed by 10%.
- Seeping Bile – Grants a chance to infect enemies with poison, which spreads to other enemies when the target dies.
- Howler’s Call – Provides the primary attack a 10% chance to deal extra damage.
- Chip of Stone Flesh – Inflicts enemies with a curse when their movement is disabled. When the curse expires, it deals damage to an area around it.
- Zwenson’s Haunting – Summons a dark beast that attacks enemies whenever the Wizard defeats an enemy.
- Echoing Shade – Grants attacks a 15% chance to summon clones that can provide extra damage
For Lower Tier Legendary Gems:
- Everlasting Torment – When scoring a critical hit, deal damage per second to an enemy that lasts six seconds.
- Fervent Fang – Increases damage output by 2.4% per stack (up to 24% at ten stacks) whenever the Wizard damages the enemy.
- Berserker’s Eye – Increases all damage by 16% but also increases damage taken by 5%
- Cutthroat’s Grin – Increases Critical Hit Chance by 24% when striking from behind.
- Lightning Core – Charge up a powerful attack by moving or attacking.
For Set Items, the best option is to combine four pieces of Issatar Imbued and two pieces of Windloft Perfection. Having four Issatar Imbued sets will activate its 2-set and 4-set bonuses. The 2-set bonus increases the Wizard’s movespeed by 30% when defeating an enemy, while the 4-set grants the Wizard 2.5% increased damage for every 5% increased movement speed, up to 25%.
Movespeed is essential for a Wizard to move around, avoiding attacks and enemy skills while kiting their enemies and spamming their skills. These bonuses from the Set Items improve and capitalize on the Wizard’s movement speed buffs. The Windloft Perfection’s 2-set bonus gives 15% movespeed when hit by enemies. This provides a safety net in case the Wizard takes damage while providing bonus damage when paired with the Issatar 4-set.
How to Spend Paragon Points
For the final part of the build, players will need to invest their Paragon Points. When a player reaches level 60, the maximum level in Diablo Immortal, they will start gaining Paragon levels. Paragon levels grant players Paragon points they can spend to increase the different perks in the Paragon Tree. There are six different Paragon Trees with various perks that give permanent bonuses. Activating a whole Paragon Tree grants more bonuses.
For a Wizard, the best Paragon Tree that will help improve their Diablo Immortal power level is the Mastermind Tree. However, it only unlocks at Paragon level 150, which might take some time. Before players reach that point, players should prioritize any damage, armor, or life-boosting perks in other trees available. Players can also opt to spend points in the Treasure Hunter tree to level up faster. Upon reaching 150, players can reallocate their points towards the Mastermind tree.
This concludes the best build for the Wizard in Diablo Immortal. Rain down meteors and blow mighty winds against all the demons in Diablo Immortal!